The Presentation of Avatars in Second Life: Self and Interaction in Social Virtual Spaces
نویسنده
چکیده
by the Society for the Study of Symbolic Interaction. All rights reserved. Please direct all requests for permission to photocopy or reproduce article content through the University of California Press’s Rights and Permissions website, at http://www.ucpressjournals.com/reprintinfo.asp. DOI: 10.1525/si.2010.33.4.501. The Presentation of Avatars in Second Life: Self and Interaction in Social Virtual Spaces
منابع مشابه
The Avatar-Self Relationship: Enacting Presence in Second Life
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is through this affordance of embodiment that people, places and things are made concrete, tangible, and present. Presence consists of two interrelated phenomena: (i) telepresence: the sense of being there, and (ii) social presence: the sense of being together with others. In the context of virtual world...
متن کاملInteraction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can ‘inhabit’ and interact via their own graphical, humanoid, self-representations known as ‘avatars’. 3D virtual worlds are being used in many applications: education/training, gaming, social networking, marketing and commerce. Second Life is the most widely used 3D virtual world in...
متن کاملThirdspace: The Trialectics of the Real, Virtual and Blended Spaces
This article aims to redefine the concept of Thirdspace and make a trilateral relationship between the three concepts of real space, virtual space and the user. To do so, not only the concept of Thirdspace has to be redefined, but also a new understanding of virtual space as a relatively independent space is required. This three-sided relation requires a new understanding of the relationship be...
متن کاملAvatar Appearances and Representation of Self: Learning from Second Life¨
Choice of avatars and rendering preferences in a virtual world reveal users’ typology regarding their intention to realize different domains of self concept, thus influencing their self awareness, and social and psychological functions. New tools are required to meet these needs. Introduction Second Life (SL) is a unique virtual world that has characteristics of both social media and a massivel...
متن کاملA Second Life Within Second Life: Are Virtual World Users Creating New Selves and New Lives?
Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users assume virtual selves or avatars to interact with others, create objects, and engage in a variety of transactions. This paper examines SL residents’ avatars, activities, and the relation between residents’ offline characteristics and online avatars and activities. The authors examined whether there ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2010